Currently collaborating with a YouTube channel specializing in game development challenges inspired by iconic gameplay mechanics and popular media franchises. My role focused on translating creative concepts into playable Unity prototypes.
-Finished-
Last of us 2: Enemies state machines, Heart beat mechanic, Listen Mode mechanic
-In Progress-
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Tactic RPG game - Dino Squire (C# Unity)
2D Turn-based tactical RPG roguelike
Project Contributions(Only programmer):
Game flow programming.
Logic of executable, reaction and pasives abilities.
Launch system for executable abilities: Includes range, affected zones, and line of sight logic (applicable to both the range and the affected zones).
Logic of various status effects.
Partial move path system.
Data persistence
Tooltip system, including hover over keywords in text
Full implementation of the interface.
Language implementation through Unity's Localization plugin.
A stealth-based horror game inspired by H.P. Lovecraft
Project Contributions:
Game flow programming.
IA State machine.
IA detection.
Stealth system.
Enemy alert screams to signal nearby threats.
Sanity and stamina systems.
Noises, shakes and post-processing effects based on player sanity.
Footstep sounds that vary based on the surface type.
Implementation of the interface.
Language implementation through Unity's Localization plugin.
Use of scriptableobjects.
Cars battle game (C# Unity)
Project Contributions:
Programming some logic for vehicle weapons and powers: Implementing weapons and special abilities for the vehicles.
Events and control logic: Programming the logic for dynamic events in the environment, such as explosions, jump platforms, and other interactive elements.
Implementing the new Unity Input System with split-screen and Cinemachine
I am a passionate game developer focused on creating high-quality and scalable code. I am passionate about developing local multiplayer video games that foster fun and connection among family and friends, as well as creating video game adaptations of board games. Yes, I know they don’t sell well.